setrfest.blogg.se

Bsnes accuracy
Bsnes accuracy





bsnes accuracy

The bsnes-mercury Balanced core has the following option(s) that can be tweaked from the core options menu. There's documentation for loading MSU-1 games in standalone higan here. MSU-1 support can be used by loading a correct. Use the Snes9x core for simplified and easily accessible MSU-1 support. The other way is to launch RetroArch with commandline like this. Then, we start the content by selecting 'Start GameBoy' In RetroArch's Menu Menu. Next, we load our Super GameBoy ROM through 'Load Super GameBoy' in RetroArch's Menu Menu. One way is to access the Subsystem API through RetroArch's GUI like this.įirst, we load our GameBoy ROM through 'Load Super GameBoy' in RetroArch's Main Menu. There are two ways to access the Subsystem API. Super GameBoy is supported via the Subsystem API.

bsnes accuracy

Please note that the Game Boy and Super GameBoy ROMs have to be unzipped. Use the higan Accuracy core or the nSide Balanced core for simplified, functional, and easily accessible Super Gameboy support.įor Super GameBoy support, you need (in RetroArch's System directory), a GameBoy ROM and a Super GameBoy ROM.

Bsnes accuracy windows#

Super GameBoy support in this core is Windows only, and has buggy save state support and visual glitches. The bsnes-mercury Balanced core's core provided aspect ratio is dependent on the 'Preferred aspect ratio' core option.The bsnes-mercury Balanced core's core provided sample rate is 32040.5 Hz.The bsnes-mercury Balanced core's core provided FPS is 60.0988118623 for NTSC games and 50.0069789082 for PAL games.'content-name'.srm (Cartridge battery save).The bsnes-mercury Balanced core saves/loads to/from these directories. The bsnes-mercury Balanced core's internal core name is 'bsnes-mercury' Filenameįrontend-level settings or features that the bsnes-mercury Balanced core respects. Required or optional firmware files go in the frontend's system directory. Nintendo - Super Nintendo Entertainment System Hacks.Nintendo - Super Nintendo Entertainment System.RetroArch database(s) that are associated with the bsnes-mercury Balanced core: ExtensionsĬontent that can be loaded by the bsnes-mercury Balanced core have the following file extensions: The bsnes-mercury Balanced core is licensed underĪ summary of the licenses behind RetroArch and its cores can be found here. The bsnes-mercury Balanced core has been authored by

bsnes accuracy

The bsnes-mercury cores are not less accurate at default settings than the mainline bsnes cores (you have to explicitly enable 2 core options to switch to the less accurate special chip HLE). SuperFX overclock is now available (off by default, of course) if enabled, it makes SuperFX look quite a lot smoother.Chips for which no HLE emulation was developed (ST-0011 and ST-0018) are still LLE. HLE emulation of some special chips is optionally restored (defaults to LLE), to improve performance and reduce reliance on those chip ROMs (they're not really easy to find).This core has been compiled with the Balanced profile. Maximum accuracy is still uncompromisable anything that affects accuracy is optional and off by default. Nintendo - SNES / Famicom (bsnes-mercury Balanced) Backgroundīsnes-mercury is a fork of higan, aiming to restore some useful features that have been removed, as well as improving performance a bit.







Bsnes accuracy